top of page
Grade levels(500 x 500 px) (8).png

STEAM

Tinker, code, and innovate using the LEGO Spike Kit

4.png

Instructor:

Tara Klutts

tklutts@classroomcollectiveok.com

minmax.png

Class size:

minimum 8, maximum 16

5.png

Additional fees:

$50 materials fee

6.png

Class options: (Meets once/week)

(Wed-1) 8:45-10:05

prereq.png

Pre-requisites for class:

curiosity and tenacity!

graduation.png

Graduation requirement:

N/A

  • Course Description

How many robots did you encounter today?  How many times did you find or access information in a digital format?  Chances are you used over a dozen technology based tools before lunch.  Imagine what inventions have yet to be discovered.  How will your student play a part in the future of innovation?

 

In the STEAM Lab, we will explore how to work as a team to create, code, and solve problems that are part of our daily lives.  Your student will have the chance to create and code devices that can recognize and react to colors, count and record information, or even join together to make an epic flash mob. But more importantly than the robots and the coding, your student will learn persistence, how to look at a problem from a different angle, and how to have FUN!

 

What is STEAM? (And how will we use it in class?)

 

STEAM stands for science, technology, engineering, art, mathematics.  Throughout the year we will apply an integrated approach to research, design, coding, and applied mathematics.  

  • Required Books & Materials
  • Composition notebook

  • Pencils

  • Classwork / Homework

During class, your student will use LEGO technic pieces to construct a variety of robotic machines.  They will learn how to use a SCRATCH based coding program to program their machines (with potential to learn PYTHON for advanced students).  

 

This course is designed to inspire creativity and innovation.  While there is no required homework each week, optional assignments will be provided each week for students.  These prompts will focus on written reflections from the week’s work, designs for upcoming projects, and potential scientific research related to their projects.


Approximate time outside of class: 1 hour/week

Contact the instructor if you have additional questions.
STEAM 2.jpeg
STEAM 4_edited.jpg
STEAM 3.jpeg
STEAM 1.jpeg
bottom of page